Look for Bloom, ColorCorrection, or SunRays that might be overused. 4. UI/UX (StarterGui)
Test if the UI scales correctly on different screen sizes (using "Scale" instead of "Offset").
To provide a "complete review," you need to open the file in and inspect the following key areas: 1. Workspace & Geometry
Ensure "CanCollide" and "CanTouch" settings are optimized for performance. 2. Scripting & Logic
Review the "Technology" property (e.g., Future, ShadowMap) to ensure it fits the game's aesthetic.
Look for unanchored parts or excessive "z-fighting" (overlapping textures).
Look for Bloom, ColorCorrection, or SunRays that might be overused. 4. UI/UX (StarterGui)
Test if the UI scales correctly on different screen sizes (using "Scale" instead of "Offset").
To provide a "complete review," you need to open the file in and inspect the following key areas: 1. Workspace & Geometry
Ensure "CanCollide" and "CanTouch" settings are optimized for performance. 2. Scripting & Logic
Review the "Technology" property (e.g., Future, ShadowMap) to ensure it fits the game's aesthetic.
Look for unanchored parts or excessive "z-fighting" (overlapping textures).