The campaign was structured into twelve distinct modules, each published in a consecutive issue of Dungeon Magazine :
Kings of the Rift – A massive battle against giants and dragons. 124135
The identifier most prominently refers to the "Age of Worms" adventure path for Dungeons & Dragons (3.5 Edition), which was serialized in Dungeon Magazine issues #124 through #135 between 2005 and 2006. The campaign was structured into twelve distinct modules,
Designed for the 3.5 Edition of D&D, the Age of Worms was the second "Adventure Path" created by Paizo Publishing (who then produced Dungeon under license from Wizards of the Coast). It took players from the humble beginnings of 1st level all the way to the epic heights of 20th level, pitting them against the awakening of an ancient deity of undeath, Kyuss. It took players from the humble beginnings of
The Spire of Long Shadows – Exploring the ruins of an ancient civilization.
"Age of Worms" is notorious among veteran players for its high lethality. Many of its encounters are "meat grinders," requiring tactical precision and deep knowledge of game mechanics to survive. Despite this—or perhaps because of it—the campaign is beloved for its cohesive story, epic scale, and its role in bridging the gap between classic D&D lore and modern campaign design.
The Hall of Harsh Reflections – Doppelgängers and urban intrigue.