The 240x320 resolution was standard for legendary devices such as the . As touchscreens emerged, devices like the Samsung GT-5230

: Map physical keys to a touchscreen overlay if the game wasn't originally built for touch.

: An arcade-style basketball game known for flashy dunks and streetball culture. Hardware & Compatibility

(Star) pushed slightly different resolutions (240x400), but many 240x320 games remained playable through software scaling or on-screen virtual keypads. Technical Formats Java games are primarily distributed in two file formats: