7th-legion-game (2024)
: A defining feature was a pool of 50 randomized cards that players could play to turn the tide of battle. These could cause units to switch sides, apply buffs/debuffs, or deal direct damage.
: Unique cybernetic "Priest" units were immune to battle cards and could actually "consume" unwanted cards to power up their own devastating attacks. Critical Reception and Legacy 7th-legion-game
: Reviewers from sites like GameFAQs pointed out that the game struggled to register rapid mouse clicks, making precise micromanagement difficult in a fast-paced setting. : A defining feature was a pool of
: Those left behind to suffer on the inhospitable surface formed themselves into seven tribes or "Legions" to fight over remaining resources. Critical Reception and Legacy : Reviewers from sites
: Troops gained experience and ranks (from Sergeant to General) as they survived combat, becoming significantly more powerful.