Afterglow [v0.3] -
is a draft version of a specialized lighting asset library for Blender, developed by Curtis Holt . Unlike standard lighting addons, it utilizes a collection of physical, emissive meshes to create realistic reflections and soft bounce lighting within the Cycles rendering engine. Core Components
: Modify the strength, color, and texture of light shapes directly within the Shader Editor to fine-tune reflections on your subjects. Afterglow [v0.3]
You can find the most recent versions and support for this tool on Curtis Holt's Gumroad or Superhive . NEW: Afterglow V2 for Blender is Here! is a draft version of a specialized lighting
: More concentrated lighting templates meant to focus on specific objects or characters for quick, professional-looking renders. You can find the most recent versions and
: Large-scale digital sets designed for high customization, allowing you to swap lighting image sources for ceilings, floors, and walls.
: You can drag and drop different display cases or environments into your scene; the physical lighting will update dynamically as you swap assets.
: Because Afterglow uses physical meshes with emissive materials, it is highly demanding on hardware; it is optimized primarily for the Cycles engine.
is a draft version of a specialized lighting asset library for Blender, developed by Curtis Holt . Unlike standard lighting addons, it utilizes a collection of physical, emissive meshes to create realistic reflections and soft bounce lighting within the Cycles rendering engine. Core Components
: Modify the strength, color, and texture of light shapes directly within the Shader Editor to fine-tune reflections on your subjects.
You can find the most recent versions and support for this tool on Curtis Holt's Gumroad or Superhive . NEW: Afterglow V2 for Blender is Here!
: More concentrated lighting templates meant to focus on specific objects or characters for quick, professional-looking renders.
: Large-scale digital sets designed for high customization, allowing you to swap lighting image sources for ceilings, floors, and walls.
: You can drag and drop different display cases or environments into your scene; the physical lighting will update dynamically as you swap assets.
: Because Afterglow uses physical meshes with emissive materials, it is highly demanding on hardware; it is optimized primarily for the Cycles engine.