💡 : When building models, ensure your prefabs are placed in the AssetBundles/Source directory before exporting, as the SDK is designed to process multiple assets from this location simultaneously.
: Your .unity3d files must be named source.unity3d for the game to load them.
: Use the official/unofficial Banana Shooter SDK to create new character or weapon models. banana-shooter-internal-master.rar
: Prepare assets in Unity using the Universal Render Pipeline (URP) .
: Modifying game behavior using tools like Harmony or BepInEx. 💡 : When building models, ensure your prefabs
Common framework used to load internal mods into Unity games.
: If the "internal" label refers to a DLL-based mod menu, development involves: : Prepare assets in Unity using the Universal
Are you looking to , or are you trying to compile the source code into a usable DLL for the game? Create Custom Models — Banana Shooter 0.1 documentation