: Gameplay centers on securing "Bio Metal" from scrap pools, which is then processed to build advanced units like walkers, assault tanks, and air support.
: Players act as a battlefield commander, piloting futuristic hover-tanks and other vehicles while simultaneously issuing tactical orders to squads and managing base construction. Battlezone II: Combat Commander
: Players can exit their current vehicle to operate on foot or hijack enemy craft. Story and Setting : Gameplay centers on securing "Bio Metal" from
: Former enemies from the US (NSDF) and Soviet Union (CCA) have united to form the International Space Defense Force (ISDF) to face a new alien threat: the Scions. Story and Setting : Former enemies from the
Released in late 1999, is a hybrid science fiction title that blends first-person shooting with real-time strategy. Developed by Pandemic Studios and published by Activision, it serves as a sequel to the 1998 classic Battlezone . Gameplay & Mechanics
: Players eventually play as the Scions, an evolved race born from human experimentation with Bio Metal.