Being - Super [v0.18 Test]
The activation sequence for special capabilities has been streamlined. It now requires
Please submit all findings in the #v018-test-feedback channel on our Discord or the [official forum bug tracker]. Being Super [v0.18 Test]
less energy consumption, allowing for longer "Super" duration. The activation sequence for special capabilities has been
New particle effects added to active "Super" states, providing clearer, more dynamic visual cues [v0.18 Release Notes]. New particle effects added to active "Super" states,
At this stage in development, we aren't just tweaking numbers—we are refining the core feeling of what it means to be "super" within our system. This test release focuses heavily on . Here is what is new in the v0.18 Testing phase. 🌟 Key Changes in v0.18 Enhanced Responsiveness: Actions now trigger in
To make this blog post perfectly match your project, could you tell me: (e.g., game, software, app)
This is a build. We are looking for feedback specifically on: Does the new "Super" state feel rewarding and powerful? Did you notice any input lag during intense scenarios? Are there any clipping issues with the new visual effects? 📢 How to Participate