Brian-lara-2007-pressure-play-game (Proven)

Criticized lack of longevity and "strange" oversized player heads in close-ups.

While generally smooth, the game was noted for significant frame rate drops during fielding sequences and long loading times between overs and bowling changes. Exclusive Modes & Licensing brian-lara-2007-pressure-play-game

Relies on a timing-based sliding meter. Stopping the meter in the "sweet spot" ensures a successful catch or a precise throw back to the stumps. Criticized lack of longevity and "strange" oversized player