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The Penguin guide to jazz recordings -

Core collection (9th ed. - 2008)

 

In de negende editie van The Penguin guide to jazz recordings (1646 p./2008) worden 200 albums apart genoemd onder de noemer Core collection.

Dit gerenommeerde naslagwerk verschijnt sinds 1992 om de twee jaren. Er worden duizenden en duizenden cd's op een rijtje gezet. Elke titel krijgt een tot vier sterren.

**** Very fine: an outstanding record that yields consistent pleasure and is
a notable example of the artists's work

Tweehonderd van deze cd's worden extra naar voren gehaald onder de noemer
Core collection. Die treft u hieronder aan.

Crown
Daarnaast worden nog enkele andere cd's naar voren gehaald

In a very few cases we have chosen to award a special token of merit. It takes the form
of a crown. This is to denote records we feel a special adminraion of affection for:
a purely personal choice, which we hope our readers will deem as such.
We hope our readers will indulge this whim (aldus samensteller Brian Morton)

(HvD, woensdag 20 januari 2010)


Core collection

In the decade since its 2016 release, Dead by Daylight (DBD) has evolved from a niche indie title into the definitive titan of the asymmetrical horror genre. While many competitors have risen and fallen—often hampered by balance issues or lack of content—DBD has maintained a vice-grip on its community by balancing a primitive "cat-and-mouse" gameplay loop with a sophisticated, ever-expanding multiverse of horror icons. To understand the longevity of Dead by Daylight is to understand the delicate tension between competitive frustration and the visceral thrill of the slasher fantasy.

Despite these growing pains and a notoriously vocal, often polarized community, Dead by Daylight persists because there is quite literally nothing else like it that offers the same depth. The introduction of modes like 2v8 and the consistent reworking of aging mechanics demonstrate a developer willing to iterate on a successful, if messy, formula. It is a game that thrives on the very thing it depicts: an endurance test. As long as players still feel the rush of a narrow escape or the satisfaction of a perfectly timed ambush, the Fog will continue to claim its victims. If you'd like to dive deeper, I can provide more detail on:

At its core, the game operates on a deceptively simple premise: four survivors must repair five generators to power exit gates and escape, while one killer hunts them to sacrifice them to a malevolent deity known as The Entity. This core loop, however, is merely the foundation for a complex system of "perks" and "add-ons" that transform each match into a unique tactical puzzle. For survivors, the game is one of resource management—specifically time and health. Every second spent in a chase is a second not spent on a generator. For killers, the game is a test of "macro" pressure, requiring them to juggle multiple targets while defending objectives across a map.

The true genius of DBD lies in its role as the "Hall of Fame of Horror." By securing licenses for legendary franchises like Halloween, Resident Evil, and Silent Hill, developer Behaviour Interactive created a platform where Michael Myers can chase Leon S. Kennedy through the halls of Midwich Elementary. This crossover appeal provides a constant influx of new players, but the game’s deep lore—revealed through The Archives and character backstories—keeps them invested long after the novelty of the licenses wears off. The Entity itself serves as a meta-narrative tool, explaining why these disparate characters are trapped in an endless cycle of death and rebirth, effectively turning the gameplay loop into a canonical nightmare.

A breakdown of the for both Killers and Survivors.

However, the game is not without its systemic frictions. The asymmetrical nature of the 4v1 format creates an inherent "balance tightrope" that is nearly impossible to walk perfectly. Players often cite issues like "tunneling" (focusing on one survivor until they are eliminated) or "camping" as sources of immense frustration. As the game has shifted from its early days of "horror hide-and-seek" toward a more mechanically intensive "tag with horror characters," the community has become increasingly competitive. This shift has led to a perceived "sweatiness," where high-level matches often require rigid meta-builds to stand a chance, sometimes overshadowing the casual, scary atmosphere the game was originally known for.

The Persistence of the Fog: An Analysis of Dead by Daylight’s Asymmetrical Survival

 

 

Crown (sommige titels komen in beide lijstjes voor)

Dead-by-daylight Page

In the decade since its 2016 release, Dead by Daylight (DBD) has evolved from a niche indie title into the definitive titan of the asymmetrical horror genre. While many competitors have risen and fallen—often hampered by balance issues or lack of content—DBD has maintained a vice-grip on its community by balancing a primitive "cat-and-mouse" gameplay loop with a sophisticated, ever-expanding multiverse of horror icons. To understand the longevity of Dead by Daylight is to understand the delicate tension between competitive frustration and the visceral thrill of the slasher fantasy.

Despite these growing pains and a notoriously vocal, often polarized community, Dead by Daylight persists because there is quite literally nothing else like it that offers the same depth. The introduction of modes like 2v8 and the consistent reworking of aging mechanics demonstrate a developer willing to iterate on a successful, if messy, formula. It is a game that thrives on the very thing it depicts: an endurance test. As long as players still feel the rush of a narrow escape or the satisfaction of a perfectly timed ambush, the Fog will continue to claim its victims. If you'd like to dive deeper, I can provide more detail on: dead-by-daylight

At its core, the game operates on a deceptively simple premise: four survivors must repair five generators to power exit gates and escape, while one killer hunts them to sacrifice them to a malevolent deity known as The Entity. This core loop, however, is merely the foundation for a complex system of "perks" and "add-ons" that transform each match into a unique tactical puzzle. For survivors, the game is one of resource management—specifically time and health. Every second spent in a chase is a second not spent on a generator. For killers, the game is a test of "macro" pressure, requiring them to juggle multiple targets while defending objectives across a map. In the decade since its 2016 release, Dead

The true genius of DBD lies in its role as the "Hall of Fame of Horror." By securing licenses for legendary franchises like Halloween, Resident Evil, and Silent Hill, developer Behaviour Interactive created a platform where Michael Myers can chase Leon S. Kennedy through the halls of Midwich Elementary. This crossover appeal provides a constant influx of new players, but the game’s deep lore—revealed through The Archives and character backstories—keeps them invested long after the novelty of the licenses wears off. The Entity itself serves as a meta-narrative tool, explaining why these disparate characters are trapped in an endless cycle of death and rebirth, effectively turning the gameplay loop into a canonical nightmare. Despite these growing pains and a notoriously vocal,

A breakdown of the for both Killers and Survivors.

However, the game is not without its systemic frictions. The asymmetrical nature of the 4v1 format creates an inherent "balance tightrope" that is nearly impossible to walk perfectly. Players often cite issues like "tunneling" (focusing on one survivor until they are eliminated) or "camping" as sources of immense frustration. As the game has shifted from its early days of "horror hide-and-seek" toward a more mechanically intensive "tag with horror characters," the community has become increasingly competitive. This shift has led to a perceived "sweatiness," where high-level matches often require rigid meta-builds to stand a chance, sometimes overshadowing the casual, scary atmosphere the game was originally known for.

The Persistence of the Fog: An Analysis of Dead by Daylight’s Asymmetrical Survival

 

(woensdag 1 juni 2022)