Delta Force 2 was unique for its use of the . Unlike traditional polygon-based games of the era, voxels allowed for massive, rolling outdoor environments with hills and valleys that felt more organic.
Stealth, Strategy, and Voxel Space: A Look Back at Delta Force 2 delta-force-2-game
The engine introduced "stretched voxels" to simulate high grass , allowing players to crawl and remain hidden from enemies even at great distances. Delta Force 2 was unique for its use of the
One or two shots were often fatal for both the player and the enemy, forcing a slow, methodical approach rather than a "run-and-gun" style. Global Operations and Mission Diversity voxels allowed for massive