Let me know if you want me to add anything else!
void Update() // Check if door is opened if (isDoorOpened) // Spawn entity or skip room if (entityToSpawn != null) SpawnEntity(); else if (roomToSkip != null) SkipRoom(); Doors Spawn Entities / Skip Rooms Script | Past...
// Function to close door public void CloseDoor() isDoorOpened = false; Let me know if you want me to add anything else
// Function to spawn entity void SpawnEntity() // Instantiate entity at door position Instantiate(entityToSpawn, transform.position, Quaternion.identity); else if (roomToSkip != null) SkipRoom()
// Room to skip when door is opened public string roomToSkip;
// Entity to spawn when door is opened public GameObject entityToSpawn;
// Function to open door public void OpenDoor() isDoorOpened = true;