: Uses a 3-layer auto-material that automatically blends textures based on terrain slope.
: Built-in support for Runtime Virtual Textures (RVT) and Unreal's Landmass plugin.
For detailed setup instructions, you can visit the OpenLand Documentation on Notion or the official Unreal Engine Marketplace page . OpenLand - Customizable Landscape Auto Material
: The core shader package is lightweight (approximately 20MB) and designed to minimize shader compile times even when switching textures. Key Features for Developers
: Features distance-based LOD (Level of Detail) texturing and noise-based color variations to reduce visible tiling on large surfaces.
: A puddle system that works with any assigned texture to add environmental realism.