Dr Kawashima's Brain Training For Nintendo Swit... -

Includes staples like "Calculation x25," "Sudoku," and "Reading Aloud".

Utilizes the IR Motion Camera on the right Joy-Con for finger-based challenges like "Rock-Paper-Scissors" (where you must sometimes intentionally lose) and "Finger Calculations". Dr Kawashima's Brain Training for Nintendo Swit...

The game centers on the a series of tests assessing your processing speed, short-term memory, and self-control to calculate an estimated "Brain Age"—with 20 being the ideal score. Includes staples like "Calculation x25