Several mods offer varying levels of complexity, from simple dazed moodlets to full fermentation systems.
: A lighter alternative that uses the "over-medicated" system from the Get to Work expansion to give Sims a powerful "dazed" moodlet. You can choose the effect's duration for 3, 6, or 12 in-game hours from Mod The Sims . Several mods offer varying levels of complexity, from
: A broader gameplay mod that includes a "Juice Feature". Sims start feeling tipsy before becoming "drunk," which can lead to specific emotional states like flirty, silly, or "angry" drunks who may start fights. Several mods offer varying levels of complexity, from