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| Subject: | [Yaesu] FT-757GX problems. XE3WR |
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| Date: | Fri, 28 May 2004 22:25:05 +0000 |
| List-post: | <> |
Created by Doug TenNapel and developed by , Earthworm Jim wasn't just a platformer—it was a 16-bit fever dream that blended fluid animation with a sense of humor that felt truly rebellious. The Origin Story: From Dirt to Super-Suit
Watch this playthrough to see the iconic 'What the Heck?' level and Jim's unique whip mechanics in action: Earthworm Jim
Shiny Entertainment utilized hand-drawn animations that gave Jim a "rubbery" quality. His sprite didn't just move; it squashed, stretched, and reacted with a personality rarely seen on the Sega Genesis or SNES. Created by Doug TenNapel and developed by ,
What set Earthworm Jim apart wasn't just the bizarre plot; it was the technical execution. What set Earthworm Jim apart wasn't just the
The premise is as absurd as it gets. Jim was just a standard earthworm doing normal worm things—eating dirt and dodging crows—until a "Ultra-high-tech-indestructible-super-space-cyber-suit" fell from the sky and landed on him.
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