: Specialized units like Sampson are designed specifically for building destruction, fitting into the "rock" role against static defenses. Key Gameplay Mechanics
In the context of " Empire Earth III ," the most relevant "paper" is the unit design model used to balance combat . The Rock-Paper-Scissors System Empire Earth III
: Certain infantry types, like spearmen, are specifically designed to counter cavalry or specific mobile units. : Specialized units like Sampson are designed specifically
: Because of this system, players are encouraged to build diverse forces rather than amassing one single unit type, as a "uniform" army is easily countered. : Because of this system, players are encouraged
Beyond combat balance, the game simplifies the complex systems of its predecessors: Empire Earth III Review - IGN
: The introduction of proper archer types (like Slingers) adds a ranged "paper" element to counter specific melee units.
This mechanic dictates how different unit types interact to ensure no single unit can dominate the entire game: