This would be a dynamic map event where the high-energy output of the weapons causes "glitches" in the environment. Think of it like a weather system, but for a sci-fi arena.
Static-filled "clouds" that mess with your HUD or radar, forcing you to rely on sound and visual spotting rather than your mini-map. Why It Fits Energy Assault.zip
Since Energy Assault is a futuristic FPS where energy weapons have replaced ballistics, a cool new feature could be . Feature Concept: Atmospheric Instability This would be a dynamic map event where