If you are developing a "v1.0" project or a fan-sequel like Braid: More Now Than Ever , you might consider adding:
According to the original developer Jonathan Blow's cleanup notes , critical technical features for a modern "v1.0" would include: File: Braid.v1.0.zip ...
In Braid , different worlds introduce unique time rules, such as time linked to movement or a "shadow" following your past actions. A new feature could be : If you are developing a "v1
Depending on whether you are modding the original game or building something similar, here are potential feature implementations: 1. New Time Manipulation Mechanic: "Phase Link" different worlds introduce unique time rules
: Features like those seen on BlueStacks for Braid allow players to automate repetitive tasks or complex jumps. 3. Technical Cleanup (Development Side)
: Two objects (e.g., a platform and a key) are "phase-linked."