The game that flickered to life wasn't a standard simulation. The "table" was a Gothic cathedral made of obsidian and neon, where the bumpers were the heads of stone gargoyles and the flippers were skeletal hands.
The monitor began to bleed. Not metaphorical glitches, but actual, thick black ink that poured from the HDMI port. The gargoyles on the screen stopped moving in loops; they turned their pixelated heads and looked directly at him. File: Demons.Tilt.v1.33.zip ...
: It wasn't steel. It was a sphere of liquid mercury that screamed when it hit the glass. The game that flickered to life wasn't a standard simulation