File: Nebulous.fleet.command.v0.2.2.34.zip ... -
: Network traffic for ship damage and repair updates was reduced by up to 90%.
: The original six missiles were removed and replaced with a modular editor. Players can now configure five missile bodies (including new hybrid multi-stage variants) with different seekers (Active, Semi-Active, Command, Anti-Radiation, Wake Homing, and Electro-Optical), warheads, and engines.
: All point defenses (PD) received a "fast-lock" buff, allowing them to engage targets immediately upon entering their cone instead of waiting for a 1-second acquisition cycle. Balance and Mechanical Updates File: NEBULOUS.Fleet.Command.v0.2.2.34.zip ...
: Vertical Launch Systems (VLS) were redesigned to be resizing modules, while the old Missile Launch Systems (MLS) were removed. New specialized launchers like the VLS-3 and CLS-3 were added.
: Updated VFX for missile impacts, distinct sounds for hot vs. cold launches, and five new music tracks for skirmish battles. : Network traffic for ship damage and repair
For the full detailed changelog, you can view the Modular Missiles Update Patch Notes on Steam or the version history on SteamDB . Fleet Command - The Modular Missiles Update - SteamDB
: To combat missile spam, a "Missile Programming Channels" mechanic was introduced. Ships now have a limited number of missiles they can prepare for launch at once, regardless of how many launchers they have. : All point defenses (PD) received a "fast-lock"
The update, famously known as the Modular Missiles Update , was released on August 20, 2022. This massive overhaul replaced the game's original fixed missiles with a deep, customizable system and completely changed how missile combat functions. Core Gameplay Changes