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A "realistic" combat mode was added where ship sizes and propellant consumption were scaled more accurately.

Adjustments to how quickly the "Aliens" retaliated against player expansion, a major point of early player frustration.

While often overshadowed by the major 0.4 overhaul that redesigned Earth's map with over 80 new regions, the was the foundation for the game's stability and initial balance. This era focused on:

Players who remember the game from the v0.3 era would find today’s version significantly different. Terra Invicta officially left Early Access on , with its 1.0 Release . What Changed Since v0.3:

The introduction of the ability to mark obsolete projects and ship parts to clean up cluttered menus. The Evolution Toward 1.0

Fixes for common "Crash to Desktop" (CTD) issues during save loading and fleet interceptions.