: Define the final resting color and the temporary highlight color, respectively.
In the GoldSrc and Source game engines (like Half-Life and Counter-Strike ), is a parameter used in the titles.txt file to control the "scan-out" or "typewriter" effect of on-screen text. It specifically sets how many seconds a letter remains in its "highlight" color before fading into the "normal" text color. fxtime
: Use -1 -1 to center the text perfectly on the screen. : Define the final resting color and the
: Controls how many seconds the entire block of text stays visible after the final letter appears. : Use -1 -1 to center the text perfectly on the screen
: Determines the duration of the highlight "glow" as each letter appears.
Below is an example of a long-form text formatted for a titles.txt file, using the classic style seen in intro sequences like Gordon Freeman's arrival at Black Mesa. Example titles.txt Entry
: Enables the typewriter/scanner effect where letters appear one by one.