Glb.db 100%

In the export settings, ensure "Include > Selected Objects" is checked if you only want that specific solid piece. 💡 Alternative Methods

: If you are using these for game development in Godot, you can set the mesh to "Save to File" in the import settings to treat it as a separate, distinct asset. glb.db

If nothing lights up, your mesh is a perfectly solid, closed piece. : Go to File > Export > glTF 2.0 (.glb) . In the export settings, ensure "Include > Selected

Use the modifier to physically fuse overlapping parts into one continuous surface. In the export settings