: Unlike the punishing "one-hit kill" Arcade Mode, Rising Mode features a health bar that allows for multiple hits before losing a life.
: You can trade in earned points for increased health, extra lives, faster movement, and more powerful weaponry.
“[Rising Mode is] a genius way to keep you returning to levels even after you've beaten the game.” YouTube · IGN · 15 years ago Hard Corps Uprising [XBLA][Arcade][Jtag/RGH]
: Points are retained even if you lose all your lives, making the grind feel rewarding rather than like "time wasted".
: You can carry two weapons at once and switch between them. Collecting the same weapon multiple times upgrades its firing rate and power. : Unlike the punishing "one-hit kill" Arcade Mode,
: The game features high-quality, hand-drawn anime visuals and detailed boss designs, moving away from the gritty, pixel-art style of previous entries.
is widely considered a "spiritual successor" and prequel to Contra: Hard Corps , developed by Arc System Works—the studio behind Guilty Gear . : You can carry two weapons at once and switch between them
“Every upgrade makes a significant difference and will keep you playing late into the night to unlock “just one more”.” Game Informer · 15 years ago