The entire experience lasts only about 90 minutes to two hours.
You meet strangers you can only communicate with via musical chirps, creating a surprisingly deep bond. The Bad:
It uses curiosity and discovery rather than dialogue to drive the player forward. hero-s-journey-game-link
Stats like "Might" and "Weal" replace standard D&D terms to keep you in character.
Fans of The Hobbit and "old-school" feel without the "grimdark" grit. The entire experience lasts only about 90 minutes
Solo players who enjoy rogue-likes and resource management. Review of The Hero's Journey 2nd Edition - RPGnet
The artwork is widely praised for perfectly capturing a nostalgic, storybook atmosphere. The Bad: visual experience rather than a "challenge."
Players looking for an emotional, visual experience rather than a "challenge."