Heroes Of Annihilated Empires Direct
GSC Game World was heavily focused on finishing their magnum opus, S.T.A.L.K.E.R.: Shadow of Chernobyl , which released just a few months later and completely overshadowed this fantasy project.
This dual-approach created a fantastic dynamic in multiplayer and skirmish modes. An RTS player trying to build a massive economy could suddenly find their base decimated by a single, high-level RPG hero wielding screen-clearing magic. 🌍 Scale That Put Other Games to Shame Heroes Of Annihilated Empires
In 2006, the hardware required to run 60,000+ units smoothly was incredibly rare. Most players experienced severe lag. GSC Game World was heavily focused on finishing