Hh_furni_classes.cct

external_variables.txt (defines which class a furni belongs to) hh_furni_items.cct (contains the actual graphics/assets)

ProjectorRays is commonly used to decompile and recompile these files. Process: hh_furni_classes.cct

hh_furni_classes.cct acts as the that connects the graphical furniture assets ( hh_furni_*.cct files) to their functional behaviors within the game engine. external_variables

It maps Class IDs defined in external_variables.txt to specific Lingo scripts inside the .cct file. hh_furni_classes.cct

For developers looking to edit these, the Habbo Shockwave Client Sources on GitHub provide a good repository of decompiled examples.

external_variables.txt (defines which class a furni belongs to) hh_furni_items.cct (contains the actual graphics/assets)

ProjectorRays is commonly used to decompile and recompile these files. Process:

hh_furni_classes.cct acts as the that connects the graphical furniture assets ( hh_furni_*.cct files) to their functional behaviors within the game engine.

It maps Class IDs defined in external_variables.txt to specific Lingo scripts inside the .cct file.

For developers looking to edit these, the Habbo Shockwave Client Sources on GitHub provide a good repository of decompiled examples.