using Region3 , Magnitude (distance checks), or Touch events to see if a player is in the capture zone.
A standard KOTH interface includes several real-time tracking elements:
: Fixed elements like scoreboards and timers that stay at the top or sides of the player's screen.
: Floating text or icons that appear directly above the "hill" part or over the head of the current King so other players can see who to target.
: Displays either the time remaining in the round or the duration the current King has held the position. Common Implementation Styles
using Region3 , Magnitude (distance checks), or Touch events to see if a player is in the capture zone.
A standard KOTH interface includes several real-time tracking elements:
: Fixed elements like scoreboards and timers that stay at the top or sides of the player's screen.
: Floating text or icons that appear directly above the "hill" part or over the head of the current King so other players can see who to target.
: Displays either the time remaining in the round or the duration the current King has held the position. Common Implementation Styles