This script/module would handle the logic for the aircraft's physical transformations based on its current velocity and altitude.
If you are using this in a specific engine, you can look for specialized plugins or documentation: LockheedMartinF35Lightning2.rar
: Check the Sketchfab F-35 Model Page for bone hierarchies that support these animations. This script/module would handle the logic for the
: The cockpit UI (Heads-Up Display) would automatically switch between "Cruise" and "Vertical" modes, displaying a ground-proximity radar and descent rate indicator only when the landing gear or lift fans are deployed. : Use the MSFS SDK Documentation to map
: Use the MSFS SDK Documentation to map these features to standard SimVars like CANOPY OPEN or EXIT OPEN .
: Provides a "Hover Stabilizer" that uses a Proportional-Integral-Derivative (PID) controller to keep the jet level during vertical takeoff, compensating for center-of-mass shifts as fuel is "consumed."
This feature would automate the complex transitions of the F-35B variant, specifically managing the Short Take-Off and Vertical Landing (STOVL) mechanics without requiring the user to manually animate every part. Feature: Dynamic Flight State Controller