: Players solve puzzles by upscaling or downscaling objects. For example, a small key found in the "real" world can be dropped into the model to become a massive bridge in the outer, giant-sized world.
: The game’s primary hook is its "recursive" environment—a world within a world where every building, plant, and object is simultaneously tiny and staggeringly huge. Maquette
Described as heartfelt and relatable, though some critics felt it was disconnected from the puzzle mechanics. : Players solve puzzles by upscaling or downscaling objects
Inventive and clever, but sometimes marred by "gotcha" logic or fussy controls. and PC .
: Maquette was released for PlayStation 5 , PlayStation 4 , and PC .