: Players solve puzzles by upscaling or downscaling objects. For example, a small key found in the "real" world can be dropped into the model to become a massive bridge in the outer, giant-sized world.

: The game’s primary hook is its "recursive" environment—a world within a world where every building, plant, and object is simultaneously tiny and staggeringly huge.

Described as heartfelt and relatable, though some critics felt it was disconnected from the puzzle mechanics.

Inventive and clever, but sometimes marred by "gotcha" logic or fussy controls.

: Maquette was released for PlayStation 5 , PlayStation 4 , and PC .