Mordheim.city.of.the.damned.v1.4.4.4.incl.6dlcs... Apr 2026

: In Mordheim, there is no "hero's death"—only the slow rot of a lost limb or the creeping insanity of the mind. A missed parry doesn't just lose you the match; it leaves your leader scarred, making every tactical decision feel like a life sentence.

The ruins are shifting. The dead are restless.

The latest chronicles of the city (v1.4.4.4) tell of a desperate struggle for survival, bolstered by the arrival of specialized veterans and new horrors. Your journey is defined by: Mordheim.City.Of.The.Damned.v1.4.4.4.Incl.6Dlcs...

: The glowing shards call to you from the wreckage. They are your currency and your curse. Collecting them grants power, but staying too long in the ruins invites the attention of things that dwell in the white-hot center of the comet's impact. The Warband's Oath

You lead a warband into the "City of the Damned," where the cobblestones are slick with blood and the fog tastes like copper. Whether you seek the precious green shards to fund an empire or to fuel dark sorcery, every alleyway is a gauntlet of madness. The Descent into Chaos : In Mordheim, there is no "hero's death"—only

The shadow of the Twin-Tailed Comet didn’t just break the sky; it broke the world. Now, the ruins of stand as a skeletal monument to greed and divine wrath, choked by the mutagenic glow of Wyrdstone.

Your story begins in the encampments outside the walls. Your warriors are desperate, exiled, or fanatical. As you push deeper toward the central districts, you aren't just fighting for gold; you are fighting to remain human in a place that has forgotten the meaning of the word. The dead are restless

: With all six major DLC factions and expansions active, the city is a powderkeg. The Witch Hunters cleanse with fire, while the Undead rise from the crypts of the Count. The Sisters of Sigmar pray for a salvation that may never come, as the Skaven skitter through the sewers, and the Cult of the Possessed offers souls to the Dark Gods.