Neko_2022-10_rebecca.zip <ORIGINAL>

: If the piece is clothing, you must "transfer weights" from the Rebecca model to your new piece so it moves naturally with her animations.

: Ensure your new piece has its own UV map and textures that don't conflict with the original model's materials. Neko_2022-10_Rebecca.zip

To create a piece (such as an outfit, an accessory, or a scene) for this specific model, you can follow these general steps: 1. Identify the Base Model : If the piece is clothing, you must

: Most files in this category are designed for Unity (for VRChat) or Blender . If you see .fbx or .blend files, Blender is your primary tool for creation. 2. Design the "Piece" : If the piece is clothing