: Instead of fully disabling them, some scripts provide a notification or sound alert (Entity Notify) so you can react before the entity officially triggers.
Skips the "hold" time for levers or doors, which is crucial when being chased by entities. : Instead of fully disabling them, some scripts
According to recent script documentation and community videos, these are the specific toggles often found in "DOORS 2" GUIs: Feature Name Functionality Prevents Screech from attacking you in dark rooms. No Seek : Instead of fully disabling them
Specifically targets and removes hitboxes for aggressive event entities. : Instead of fully disabling them, some scripts
: A more modern variation that automatically uses a generated "Crucifix" item whenever an entity enters a specific range. Typical "Disable Entity" Options