Object Control [finished] - Version: Final | QUICK × TIPS |
: A comprehensive history system for non-destructive design. Final Optimizations
: Optimized draw calls for high-density scenes. Object Control [Finished] - Version: Final
: Refined gizmos and HUD elements for better visual clarity. Technical Specifications Language : C++ / C# (Unity/Unreal Compatible) Physics Engine : Integrated with PhysX / Chaos Version Status : Final / Release Candidate : A comprehensive history system for non-destructive design
: Automatic saving of object coordinates and properties across sessions. Object Control [Finished] - Version: Final