Of Blades & Tails ❲2026❳
Developed using the open-source Godot Engine , serving as a notable example of the engine's capability for professional 2D RPG projects.
It is frequently cited as one of the best modern traditional roguelikes on PC. Of Blades & Tails
It features tactical, grid-based combat. Unlike many traditional roguelikes, it is designed for accessibility with multiple difficulty levels and no permanent death (permadeath), meaning mistakes do not reset entire runs. Developed using the open-source Godot Engine , serving
Retro-inspired pixel art with modern graphical effects. Unlike many traditional roguelikes, it is designed for
The game offers a modern take on retro RPGs, blending old-school pixel art and grid-based combat with contemporary quality-of-life features.
The game has gained visibility within dedicated enthusiast groups like the Turn-Based Tactics Steam community.
is a modern, turn-based roguelike RPG developed by solo creator Felix "Felix-K" Klein using the Godot Engine. This report provides an overview of its core design and current market positioning. Game Overview