: Illuminates the entire map, removing the need for a lighter or flashlight.
: Removes the hold-down duration for interacting with objects like doors or chests.
: Highlights essential game elements through walls, such as doors, keys, levers, and items (e.g., vitamins). It can also show the locations of hostile entities like Rush or Ambush .
: Illuminates the entire map, removing the need for a lighter or flashlight.
: Removes the hold-down duration for interacting with objects like doors or chests.
: Highlights essential game elements through walls, such as doors, keys, levers, and items (e.g., vitamins). It can also show the locations of hostile entities like Rush or Ambush .
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