Launch the game to test if your new item or map appears correctly.
Repack the files (or keep them in the designated /mods folder).
Adjust the "damage" , "weight" , or "durability" values.
To create a new "piece" of equipment, you often need to copy an existing entry in a JSON file and rename it.
Point the "sprite" field to a new image you've created. 3. Creating a Map Piece If you are designing a location:
These are the textures or sprites. Use an image editor like GIMP or Photoshop to "create a piece" of art or a new skin.
Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished:
Usually contain data for items, NPCs, or game logic. You can edit these to change stats or behaviors.
Launch the game to test if your new item or map appears correctly.
Repack the files (or keep them in the designated /mods folder).
Adjust the "damage" , "weight" , or "durability" values. Plik: Nearly.Dead.zip ...
To create a new "piece" of equipment, you often need to copy an existing entry in a JSON file and rename it.
Point the "sprite" field to a new image you've created. 3. Creating a Map Piece If you are designing a location: Launch the game to test if your new
These are the textures or sprites. Use an image editor like GIMP or Photoshop to "create a piece" of art or a new skin.
Place walls, floors, and loot spawns to build your environment. 4. Implementation Once your "piece" is finished: To create a new "piece" of equipment, you
Usually contain data for items, NPCs, or game logic. You can edit these to change stats or behaviors.