While specific numbers vary by patch, developers typically implemented these types of stat changes to balance the "Story Mode" and PVP:
: Beta versions often had lower stat caps that were expanded as new "universes" or story arcs were added [1]. Why these changes happen PreviousSuper Evolution [BETA] Stat change
The goal of these changes during the Beta was to ensure that the remained a challenge. If stats are too high, the narrative progression feels unrewarding; if they are too low, players get stuck on a single boss for days. While specific numbers vary by patch, developers typically
: The rate at which you gained Strength or Zeni from training or completing story quests was adjusted to lengthen the game's progression curve [3]. While specific numbers vary by patch