Redemption: 2

: Articles in publications like the New Hanover Gazette [11] or Saint Denis Times [8] change based on player choices [10]. For example, sparing or killing witnesses in the "Who the Hell is Leviticus Cornwall" mission directly alters the subsequent news report [2, 30].

: Beyond lore, newspapers provide access to side missions [10] and contain cheat codes that are only unlocked as the story progresses [1, 31]. Redemption 2

The paper examines how the game bridges the gap between the player and the protagonist, Arthur Morgan [12]. : Articles in publications like the New Hanover

The game’s depth is enhanced through references to broader literary and cinematic traditions. The paper examines how the game bridges the

: The presence of newspaper boys in towns like Valentine [3, 33] grounds the game in its historical setting, where printed news was the primary source of information [1, 32]. II. Performance and Player Empathy

: Arthur’s personal journal serves as a secondary narrative layer, documenting his internal thoughts and sketches of the world [25].

: Players are active participants rather than mere spectators [12]. The length of play and character attachment create a "safe experimental space" for experiencing empathy for characters different from the player [12].