Ricegum Apr 2026
: His thumbnails often feature vibrant colors, dramatic facial expressions, and emojis with thick white outlines. You can find tutorials on creating RiceGum-style thumbnails and even free Photoshop templates to mimic this look.
RiceGum's rise to over 10 million subscribers was fueled by high-profile drama and viral music videos. ricegum
RiceGum's success was partly due to a recognizable aesthetic that many creators still attempt to replicate. : His thumbnails often feature vibrant colors, dramatic
RiceGum (Bryan Quang Le) is a prominent former YouTuber and streamer known for his viral diss tracks and "roast" videos during the mid-to-late 2010s. While he has largely stepped away from frequent video uploads to focus on family, his distinctive editing style and online persona remain highly influential in digital content creation. RiceGum's success was partly due to a recognizable
: Known for high-production diss tracks like "Its EveryNight Sis," his music often features hard-hitting beats. Producers have shared tutorials on how to make a RiceGum-type diss beat from scratch. Career Milestones & Major Feuds
: His content frequently used rapid transitions and "cartoonized" versions of himself. For those interested in digital art, t//www.youtube.com/watch?v=9sofuMqkdx8">how to cartoon yourself in his specific illustrative style.

Cool, Good Job!
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :D

Not Really
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.

Exporter Released
#5 posted by
kalango on 2020/02/18 01:52:45
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.
List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor
This is still considered an alpha release. But it should be good enough.
For info, roadmap and download you can visit
https://github.com/victorfeitosa/quake-hexen2-mdl-export-import

What Is Ask Myself
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?

#7
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl

Actually
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl

Niiiice
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.