Вы используете устаревший браузер!
Страница может отображаться некорректно.
: You get one manual move per turn. Use it to line up knockbacks or move out of an enemy's area-of-effect (AOE) attack.
Marvel's Midnight Suns is a tactical RPG that combines deep card-based combat with social relationship building at a home base called the Abbey. Unlike traditional action games, success depends on managing a deck of abilities, positioning heroes strategically, and upgrading the team through daily chores and secret-hunting. ⚡ Core Combat Strategies
: Use "Quick" cards to finish off low-health grunts without using up one of your three card plays per turn.
: High-damage "Heroic" cards require Heroism to use. Build this meter by playing standard attack and skill cards first.
: You get one manual move per turn. Use it to line up knockbacks or move out of an enemy's area-of-effect (AOE) attack.
Marvel's Midnight Suns is a tactical RPG that combines deep card-based combat with social relationship building at a home base called the Abbey. Unlike traditional action games, success depends on managing a deck of abilities, positioning heroes strategically, and upgrading the team through daily chores and secret-hunting. ⚡ Core Combat Strategies
: Use "Quick" cards to finish off low-health grunts without using up one of your three card plays per turn.
: High-damage "Heroic" cards require Heroism to use. Build this meter by playing standard attack and skill cards first.