To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign
: Allow players to switch between at least three stances, each with clear trade-offs: Search results for: sword fighter
: Forcefully knocking the opponent's blade aside to create a direct opening for a thrust. To add depth, you can offer players specific
: Deals heavy damage and can break through blocks but leaves the player vulnerable to quick counter-attacks. To add depth
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To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign
: Allow players to switch between at least three stances, each with clear trade-offs:
: Forcefully knocking the opponent's blade aside to create a direct opening for a thrust.
: Deals heavy damage and can break through blocks but leaves the player vulnerable to quick counter-attacks.