: Generally the preferred pick for higher-level play. It enhances her Thunder Clap , making them faster and allowing her to cancel them into faster V-Skill dashes for powerful mixup opportunities.
: Thunder Clap , a chargeable projectile used to pressure defense and create openings. Strategic Guide & Loadout
: Look for openings to whiff-punish with LP or MP Bolt Charge to get close for a grapple. Silent Hill Reference
: A situational dodge-counter grab. While it deals good damage, it lacks the versatility of V-Trigger 1. Beginner Tips
For competitive play, certain "V-System" configurations are considered superior:
: Widely considered her best V-Skill. It provides dashes that are integral to her game plan, allowing for quick overhead attacks and mixups.
Sharko_z.laura(sh).1.var 📍
: Generally the preferred pick for higher-level play. It enhances her Thunder Clap , making them faster and allowing her to cancel them into faster V-Skill dashes for powerful mixup opportunities.
: Thunder Clap , a chargeable projectile used to pressure defense and create openings. Strategic Guide & Loadout Sharko_Z.Laura(SH).1.var
: Look for openings to whiff-punish with LP or MP Bolt Charge to get close for a grapple. Silent Hill Reference : Generally the preferred pick for higher-level play
: A situational dodge-counter grab. While it deals good damage, it lacks the versatility of V-Trigger 1. Beginner Tips Strategic Guide & Loadout : Look for openings
For competitive play, certain "V-System" configurations are considered superior:
: Widely considered her best V-Skill. It provides dashes that are integral to her game plan, allowing for quick overhead attacks and mixups.