Based on the TFGames listing , here is how to handle the file: 1. Extract the Archive
: version 0.5 includes a significant focus on MTF (Male-to-Female) content and management mechanics.
: This is a brothel management simulation inspired by "Whoremaker."
Look for an application file (usually named Slut Manager.exe or Sluttytown.exe ).
Double-click to launch. If Windows warns you about an "Unknown Publisher," click and then Run Anyway . 3. Gameplay Context

Cool, Good Job!Â
#2 posted by
kalango on 2020/01/14 15:15:32
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused.Â

Â
#3 posted by
misc_ftl on 2020/01/15 17:42:39
Does this generate the bunch of QC code necessary to map frames? :DÂ

Not ReallyÂ
#4 posted by
kalango on 2020/01/17 16:09:41
But thats a good idea. When exporting is done I might add that in eventually.Â
Sluttytown-0.5-win.zip 🌟
Based on the TFGames listing , here is how to handle the file: 1. Extract the Archive
: version 0.5 includes a significant focus on MTF (Male-to-Female) content and management mechanics. SLUTTYTOWN-0.5-win.zip
: This is a brothel management simulation inspired by "Whoremaker." Based on the TFGames listing , here is
Look for an application file (usually named Slut Manager.exe or Sluttytown.exe ). Based on the TFGames listing
Double-click to launch. If Windows warns you about an "Unknown Publisher," click and then Run Anyway . 3. Gameplay Context

What Is Ask MyselfÂ
#7 posted by
wakey on 2020/03/04 00:36:49
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3?Â

#7Â
#8 posted by
chedap on 2020/03/04 03:28:44
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdlÂ

ActuallyÂ
#9 posted by
chedap on 2020/03/04 04:19:34
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdlÂ

NiiiiceÂ
#10 posted by
wakey on 2020/03/15 18:45:39
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.
What else comes to mind?Â

Â
#11 posted by
misc_ftl on 2020/03/16 16:21:57
Flags, fire, chains, breaking doors, breaking walls, etc.Â