Specifically, is frequently found as a zlib contribution or a "FastLZ" variant. It was designed to do exactly what its name implies: squish data into the smallest possible footprint with minimal CPU overhead. Why was it used?
You’ll typically find .cpp and .h files. Squish.1_2.4.zip
Getting assets to load faster in early 3D environments. Specifically, is frequently found as a zlib contribution
Use a modern compiler like GCC or Clang. Because it’s legacy code, it usually compiles in seconds without complex dependencies. The Verdict Squish.1_2.4.zip