He looked up. Above him, a Star Destroyer broke through the clouds of a gray sky. He wasn't in his room anymore. The "free download" had cost him everything.
Elias reached for the power button, but his hand froze. A low hum, like the vibration of a lightsaber, began to pulse from his desktop tower. The air in the room grew cold, smelling of ozone and burnt electronics. On the monitor, the "game" finally started, but it wasn't the Battlefront he’d seen in magazines.
He had found the link on a forum buried three pages deep in a search engine results list. In an era of dial-up and early broadband, the promise of a "free" triple-A title was a siren song Elias couldn't ignore. He didn't have the allowance for the retail box, but he had plenty of time and a questionable appetite for risk.
The perspective was first-person, but the graphics were hyper-realistic—far beyond what a 2004 PC should handle. He was standing on a desolate, snowy plain. Hoth. But there were no Rebels, no AT-ATs. Just a single, flickering holoprojector in the snow, projecting a grainy image of a figure he didn't recognize.
As the percentage ticked from 98% to 99%, his heart hammered. He’d heard the rumors of the game—massive 64-player battles, the ability to hop into an X-wing or a Speeder Bike, and the legendary maps like Bespin and Kashyyyk. Click.