Stardeus V0.6.109 🆒 ✨

A primary focus of v0.6.109 was technical optimization. During this period, the developer, Kodo Linija , focused on reducing system-taxing visual effects to prevent crashes, specifically by capping ship weapon visual effects. This established a precedent for balancing visual fidelity with performance—a necessity for a game that allows for massive, detailed starship builds. Key Features and Refinements

: The update addressed a major bug where shooting down a breach capsule would occasionally result in the unintended death of random beings from the same faction who weren't actually on the ship. Stardeus v0.6.109

Placed roughly midway between the initial release and the massive update, v0.6.109 served as a "polishing" update. It refined the core "Wrecked" scenario by ensuring the AI could handle complex repair tasks on increasingly large ships without suffering from the "stuck" or "idle" worker issues that plagued earlier experimental builds. A primary focus of v0

: To prevent overwhelming players, the number of beings ejected from a shot-down Breach Capsule was limited to eight. Historical Context in the "Stardeus" Roadmap Key Features and Refinements : The update addressed

: Critical fixes were implemented for worker AI. Prior to this version, workers would often skip tasks in unreachable spots without marking them as such, or get bogged down by an excess of unassignable tasks in the queue. Version 0.6.109 streamlined these processes, ensuring smoother automation.