: Don't rely on raw "Fleet Power" numbers alone. Use Intel (60+) to see enemy ship designs and refit your fleet to counter them (e.g., using point defense against missiles or armor against lasers).
: Defend key entry points to your territory with fortified starbases to "bait" enemy fleets into unfavorable engagements while you strike their softer targets. Navigating Peace Treaties
: Capturing a starbase only grants control of the system's space; you do not "occupy" the system until all colonized planets within it are taken via ground armies .
: War exhaustion ticks up naturally and through losses. If it reaches 100%, you or your enemy can be forced into a Status Quo peace within 24 months, which ends the war regardless of your goals.
There are three ways a war typically ends in the War Status menu:
To win a war in , you must combine naval dominance with planetary occupation while managing the "War Exhaustion" mechanic . Most players fail to force a total surrender because they overlook the necessity of ground invasions or fail to secure their initial claims. Core Strategies for Victory
: Capturing enemy shipyards early prevents them from reinforcing their fleets and retaking lost systems with single, small ships.
