If you are developing this for a game like Project Zomboid , 7 Days to Die , or a custom Unity/Unreal engine project:
: Assign a decay_rate and rarity_tier to all items in the .rar package's configuration files. Survival.Z.rar
Players must scavenge specific materials like , industrial sealant , or reinforced rebar to maintain the "Health" of their walls, turning base maintenance into a core survival loop. Technical Implementation (For Modders) If you are developing this for a game
: Use a raycast system to detect how many "entities" are colliding with a "wall" object, applying damage over time to the wall's variable. 7 Days to Die